Regarding my employment...
Throughout my time at MIT as a master student, I've worked with The Education Arcade. The project we've worked on for the last year (code-named Labyrinth) will help middle school students improve their math and literacy skills. It's a multiplayer, story-based puzzle game with a beautiful aesthetic. It's the first game coming out of The Education Arcade that will actually see commercial release and widespread adoption. As I near graduation (June 2007), my role in this project is coming to an end. MIT's involvement is also winding down, as we deliver the last of the design documents to Boston-based developer Fablevision.
My next project will be to spend the summer with The Singapore-MIT GAMBIT Games Innovation Lab here on campus. Several teams of 7 Singaporean and MIT students will develop one small game each over 12 weeks, and it will be my job to help them navigate some of the technical and design hurdles. To prepare, we're testing the development cycle this spring with MIT undergrads. Some of my past work has suddenly become highly relevant, including organizing student game development projects with the Hi-Score Game Development Club I co-founded at UMass Amherst. Also, my experience with the Boston Game Jam and prototyping designs for The Education Arcade have helped me better appreciate the creative potential as well as inherent limitations of short, agile game development cycles.