Conference

GDC: Connecting Mobile Games and MMOs

Posted On: February 25, 2008 - 2:44am by Dan Roy
GDC 2008

Last Tuesday, I presented at the 2008 Game Developers Conference in the mobile track about the best ways of connecting mobile games and MMOs. Here are my slides (PowerPoint file). Gamasutra wrote a surprisingly thorough summary. The session was well-attended; among the audience were several large MMO developers who have yet to announce their mobile plans. It will be interesting to see which directions they go with mobile.

My Media in Transition Presentation: Constructing Identities of Mastery in Games

Posted On: April 30, 2007 - 9:43am by Dan Roy

This Saturday I presented at MIT's Media in Transition 5 conference. The presentation covered identity construction, something I've been focusing on in my thesis. Gene Koo, Fellow at Harvard Law, summarized the presentation on his blog. Here's my own shorter summary for the conference program. I also moderated a panel:

Reimagining Identity
Anne Petersen, Perez Hilton and the New Star Production
Thomas Riccio, Trickster Reality
Agnieszka Wenninger, Deleuzian Perspectives on Ownership and Identity on the Web
Moderator: Dan Roy

GDC: I Moderated an Impromptu Roundtable about Mobile and Cross-Platform MMOs

Posted On: March 12, 2007 - 12:56am by Dan Roy

Kyu C. Lee from Gamevil wasn't able to make it to his scheduled session on the mobile MMO Path of a Warrior (I interviewed Allen Lee last year about this same game). This was due to a scheduling miscommunication between Kyu and GDC, as Kyu had left earlier in the day (I later learned) for his own wedding. Since everyone in the room was interested in mobile MMOs, I couldn't let them just leave without meeting any of them and hearing their perspectives. So, with the blessing of the Conference Associates and the sound technicians in the room, I turned to the session into an impromptu roundtable. It ended up going very well. Read the summary on Gamasutra by Eric-Jon Waugh.

GDC: Experimental Gameplay Sessions Presents Games from the Boston Game Jam

Posted On: March 12, 2007 - 12:37am by Dan Roy

Among the many games presented this year at the Experimental Gameplay Sessions at GDC were the games we created at the Boston Game Jam at MIT back in January. Darius Kazemi ably summarized our creations for an audience of several hundred.

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My GDC Presentation: Labyrinth: Keeping the Play in Learning Games

Posted On: March 12, 2007 - 12:28am by Dan Roy

Here's a link to a talk I gave last Monday at the Serious Games Summit at GDC on the learning game I'm designing at MIT with Maryland Public Television and Fablevision. The talk was very well received by a packed room. We started the talk by describing the story, presentation, and gameplay, and ended it by letting the audience play a prototype level from the game as a group.

GDC: KidConfidence Interviews Me on Learning Games

Posted On: March 12, 2007 - 12:08am by Dan Roy

Here's a short write-up and podcast of me being interviewed at GDC about learning games.

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Boston Game Jam Coverage

Posted On: January 29, 2007 - 7:29pm by Dan Roy

A week ago we had the first annual Boston Game Jam at MIT in The Education Arcade. I've already written a summary of the game I created during the Jam (Conflict Diamond). Now, I've written a guest blog for Henry Jenkins talking about the role of game jams in the industry and summarizing this particular jam. We've been getting a lot of coverage for the jam, from Slashdot to Gamasutra to Blue's News to VH1 to Little Gamers. The success the Jam enjoyed this year ensures that it will become a tradition.

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Boston Game Jam Summary

Posted On: January 29, 2007 - 12:54am by Dan Roy

Crossposted at HenryJenkins.org

It's 9 a.m. on Saturday and about 15 professional video game developers from the Boston area are taking their seats in The Education Arcade lab at MIT. They've come alone or in teams of two for the first annual Boston Game Jam , armed with ideas for games involving the Jam's theme of "shifting." They are programmers, designers, artists, and musicians, and they've committed the next 36 hours of their lives to making experimental games. Though developing games is work and they do it every day, there's something special in the air this Saturday. It's an opportunity to leave behind the pressures of the game industry, with its years-long development cycles, escalating budgets, increasing team sizes and specialization, sequelitis, and publisher-developer tensions.

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MIT Futures of Entertainment Conference Webcasts Posted

Posted On: December 13, 2006 - 7:29pm by Dan Roy

Webcasts for the Futures of Entertainment Conference are now online. This was a great conference at MIT a few weeks ago. Take a look at the sessions on User-Generated Content, Transmedia Properties, and Virtual Worlds ("Not the Real World Anymore").

Via Henry Jenkins's blog.

My Future Play Presentation: Multiplayer Gaming v. Board of Education

Posted On: October 15, 2006 - 8:34pm by Dan Roy

I gave my presentation Wednesday at Future Play 2006, as part of the Student Perspectives on Issues in Games panel. I call it, "Multiplayer Gaming v. Board of Education," because it relates to MMOs, school, cross-platform gaming, and what I'm calling positive identity construction. Here's my own summary.

The Education Arcade

I spent the first half of the talk introducing Comparative Media Studies, The Education Arcade, and the Learning Games to Go project.

Comparative Media Studies is what you make of it, and it's different for every student, but for me it's a game design program that encourages me to think historically, culturally, interdisciplinary, and internationally.

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