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Boston Game Jam Coverage

Posted On: January 29, 2007 - 7:29pm by Dan Roy

A week ago we had the first annual Boston Game Jam at MIT in The Education Arcade. I've already written a summary of the game I created during the Jam (Conflict Diamond). Now, I've written a guest blog for Henry Jenkins talking about the role of game jams in the industry and summarizing this particular jam. We've been getting a lot of coverage for the jam, from Slashdot to Gamasutra to Blue's News to VH1 to Little Gamers. The success the Jam enjoyed this year ensures that it will become a tradition.

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Warcraft Teaches Spanish

Posted On: January 4, 2007 - 12:54am by Dan Roy

Crossposted at The Education Arcade.

This is an off-topic article (not directly about cross-platform or mobile gaming) about my experience playing World of Warcraft to learn Spanish. This is the continuation of my thinking with Ravi Purushotma at MIT about how to use commercial off the shelf games as language learning tools (see our GDC 2006 presentation video and Ravi's thesis). The basic premise with all of this work is that commercial games are already localized into many languages and that language educators and game developers can use these resources to cheaply create entertaining learning experiences. Blogger Katelyn Olmstead, a co-conspirator in this experiment, has already begun her own series on playing WoW to learn Spanish. Her first article focuses on the technical challenges we faced getting the Spanish version set up in the US.

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A Multiplicity of Intelligences

Posted On: September 28, 2006 - 3:55pm by Dan Roy
Article

Gardner, H. (1998). A multiplicity of intelligences. Scientific American, 9, 19-23.

A shift away from standardized short answer "proxy" instruments to real-life demonstrations or virtual simulations. During a certain historical period, it may have been necessary to assess individuals by administering items that are themselves of little interest (e.g., repeating numbers backwards) but that are thought to correlate with skills or habits of importance. Nowadays, however, given the advent of computers and virtual technologies, it is possible to look directly at individuals' performances-to see how they can argue, debate, look at data, critique experiments, execute works of art, and so on. As much as possible, we should train students directly in these valued activities and we should assess how they carry out valued performances under realistic conditions. The need for ersatz instruments, whose relation to real world performance is often tenuous at best, should wane. (8)

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Building Games for Improved Standardized Testing

Posted On: September 28, 2006 - 3:46pm by Dan Roy

This post is a short tangent from my usual theme of extending MMOs onto cell phones. My underlying desire with that theme is to improve the game experience for all players and to use these games to improve education (I'm designing educational games right now). I particularly like the multiplayer component of MMOs in the context of education, because so many of the things people want to learn to do involve interacting with other people and because anything we do has more meaning in a social context. So, I've been thinking about MMOs for education for awhile (particularly to teach languages). One property of using any kind of game for education is that assessment is built in -- the game knows if you're succeeding or not. However, I did not consider using these games to improve the sometimes-bane of every student's academic existence: standardized tests. These tests are, after all, basically the assessment without the learning.

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Access and Affiliation: The Literacy and Composition Practices of English-Language Learners in an Online Fanfiction Community

Posted On: August 20, 2006 - 11:59pm by Dan Roy
Article

My research into the best ways to connect cell phones with MMOs has brought me to focus on identity: how it is constructed and what it means to players. I was reading Access and Affiliation: The Literacy and Composition Practices of English-Language Learners in an Online Fanfiction Community, by Rebecca Black, because of my interest in foreign language learning, and I stumbled across the following quotes on identity.

These hybrid elements of this online fanfiction genre scaffold ELLs' [English language learners'] access to the development of literacy skills by enabling them to act as “experts”, allowing them to construct identities as successful writers within the animé-based genre, and thus increasing their acceptance as English language users within the community.

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